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-- 29 sections

  • ›paintball
  • ›chess
  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
  • ›clothes shop
  • ›casino
  • ›drugs
  • ›clothes shop v2
  • ›interaction
  • ›emote
  • ›crew
  • ›alert job
  • ›pin code
  • ›society manager
  • ›property
  • ›barber shop
  • ›shop with basket
  • ›tattoo shop
  • ›gardener job
  • ›heist atm
  • ›heist fleeca
  • ›poster job
  • ›loading screen
  • ›bank
  • ›autocardealer
  • ›character creator
  • ›multi character
  • ›bill
  • ›tattoo shop v2

~/docs/supermarket-simulator/configuration/catalog-manager

supermarket simulator docs›
  • configuration
  • configuration/catalog-manager
  • configuration/commands-and-permissions
  • configuration/props-editors
  • configuration/owning-and-running-a-store
  • configuration/config

Supermarket Simulator

Catalog Manager

-- 2 min read

get supermarket simulatortry it on the test server

The catalog is the master list of everything the system knows about : the prop categories, the placeable props (shelves, fridges, registers, décor) and the sellable goods. It is server-authoritative and lives in server/catalog.json.

How it works

  • On first start the catalog is built from the Lua config seed (config/categories.lua + config/catalog.lua + config/items.lua).
  • From then on, server/catalog.json is the single source of truth and is broadcast to every client.
  • Technical rendering parameters (container grids, visual params) stay in the config and are only extended for admin-added shelves/fridges — never wiped.

Editing via the UI (recommended)

Open /smadmin → Catalog Manager. It gives you a form-driven editor with a live 3D preview:

  • Add / edit / remove props, set the label, price, category and role.
  • Add / edit / remove goods, set the label, price and how the item displays inside a container.
  • Changes are authenticated server-side, persisted to server/catalog.json, and broadcast to all clients immediately.

Prop roles

Each prop has a role: register, shelf, fridge or decor. The role drives the market badge and whether the prop becomes a functional goods container. A prop becomes a working container only if it's a shelf/fridge (a default grid is synthesised) or has an explicit container definition in config.

Editing via config (the seed)

Prefer the config seed for bulk/versioned changes :

  1. Edit config/categories.lua, config/catalog.lua and/or config/items.lua.
  2. Run /smcatalogreseed (or delete server/catalog.json and restart).

/smcatalogreseed is destructive, it rebuilds server/catalog.json from the config and discards catalog edits made through the UI. Use it when the config is your source of truth.

Note on goods-display models

The small meshes used to render goods on shelves are not offered as standalone placeable props (you shouldn't be able to place a loose loaf of bread as décor). They're filtered out of the editor automatically.

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