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-- 29 sections

  • ›paintball
    • configuration
    • features
    • anti-cheat-integration
    • game-modes
    • api
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  • ›chess
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    • events
    • integration-example
    • exports
    • controls
    • config
  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
    • configuration
    • identifier
    • export
    • server-event
    • languages
    • products
    • delivery
    • owner-panel
    • webhooks-discord
  • ›clothes shop
    • installation
    • configuration
    • blips-marker
    • translate
    • change-cam-and-pos
  • ›casino
    • installation
    • configuration
    • main-config
    • horse
    • lucky-whell
    • translate
  • ›drugs
    • installation
    • configuration
    • labs-and-interiors
    • maintenance-and-modules
    • missions
    • street-selling
    • administration
  • ›clothes shop v2
    • installation
    • configuration
    • position
    • advice-and-troubleshooting
    • configure-clothing-shops
  • ›interaction
    • configuration
    • public-api
    • interaction-config-reference
    • dialog-system
  • ›emote
    • configuration
    • config
    • adding-emote
    • menu
    • keybind
    • modules
    • 3d-placement
    • playlist
    • wheel
    • shared-emotes
  • ›crew
    • installation
    • export
  • ›alert job
    • installation
    • server-export
  • ›pin code
    • installation
    • export
  • ›society manager
    • installation
    • export
    • configuration
    • translate
    • max-salary
    • last-invoice
  • ›property
    • installation
    • configuration
    • translate
    • add-interior
  • ›barber shop
    • installation
    • configuration
    • change-menu-open-source
    • blips
    • translate
    • add-shop
  • ›shop with basket
    • installation
    • configuration
    • item-category-config
    • blips-marker
    • translate
    • add-shop
  • ›tattoo shop
    • installation
    • configuration
    • edit-tattoo
    • blips-marker
    • translate
    • add-shop
  • ›gardener job
    • installation
    • configuration
    • change-pos-farm
    • blips
    • translate
  • ›heist atm
    • installation
    • configuration
    • event-money
    • translate
    • police-alert
  • ›heist fleeca
    • installation
    • configuration
    • translate
    • pos-fleeca-heist
  • ›poster job
    • installation
    • configuration
    • change-pos-farm
    • change-poster-texture
    • blips-marker
    • translate
  • ›loading screen
    • installation
    • configuration
  • ›bank
    • installation
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    • position
    • blips
    • translate
    • society
  • ›autocardealer
    • installation
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    • add-vehicles
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  • ›character creator
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  • ›multi character
    • installation
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  • ›bill
    • installation
    • configuration
    • translate
    • control
  • ›tattoo shop v2
    • installation
    • configuration
    • shops
    • pricing
    • access
    • limits
    • images
    • translate

~/docs/tattoo-shop-v2/configuration/pricing

tattoo shop v2 docs›
  • installation
  • configuration
  • configuration/shops
  • configuration/pricing
  • configuration/access
  • configuration/limits
  • configuration/images
  • configuration/translate

Tattoo shop V2

Pricing

-- 4 code blocks · 1 min read

get var-tattooshop v2try it on the test server

Default prices

Config.Pricing seeds the database once, on the first start:

lua
Config.Pricing = {
    seedVersion = 1,  -- bump to re-seed the defaults
    currency = '$',
    account = 'cash', -- 'cash' | 'bank'
    vanilla = 250,
    image = 400,
    freehand = 300,
}
!warning

After the first start, editing these values changes nothing. Prices live in the database and are edited in game. To force a re-seed from the config, increment seedVersion.

The admin studio

code
/tattooadmin

Opens a separate admin panel. You get access with any of these:

  • the ace permission vartattoo.admin
  • your identifier listed in Config.Admins
  • an admin group on your framework
lua
Config.Admins = {
    -- 'license:xxxxxxxx',
}

The price cascade

A tattoo price is resolved in this order, first match wins:

code
single tattoo  >  collection  >  zone  >  mode default

Leave a level empty and it falls back to the one below. That is what makes bulk pricing fast: setting a price on the torso zone or on the mpbiker_overlays collection prices hundreds of tattoos in one action, and you can still override one specific tattoo on top of it.

The admin panel has three tabs matching the cascade:

Tab What you price
Zones Head, torso, back, arms, legs
Collections Any of the 25 GTA collections
Tattoos One specific tattoo, searchable

Each row shows where its current price comes from (custom, collection price, zone price or default), so you always know what you are overriding.

Enabling and disabling modes live

The Available modes section of the admin panel toggles vanilla, image and freehand. A disabled mode is hidden in the player UI and rejected server-side, so it cannot be triggered by a crafted event.

Everything is saved in the database immediately. No restart, no config edit.

previousshopsnextaccess

-- on this page

  1. default prices
  2. the admin studio
  3. the price cascade
  4. enabling and disabling modes live
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