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-- 29 sections

  • ›paintball
  • ›chess
  • ›supermarket simulator
  • ›coins shop
  • ›clothes shop
  • ›casino
  • ›drugs
    • installation
    • configuration
    • labs-and-interiors
    • maintenance-and-modules
    • missions
    • street-selling
    • administration
  • ›clothes shop v2
  • ›interaction
  • ›emote
  • ›crew
  • ›alert job
  • ›pin code
  • ›society manager
  • ›property
  • ›barber shop
  • ›shop with basket
  • ›tattoo shop
  • ›gardener job
  • ›heist atm
  • ›heist fleeca
  • ›poster job
  • ›loading screen
  • ›bank
  • ›autocardealer
  • ›character creator
  • ›multi character
  • ›bill
  • ›tattoo shop v2

~/docs/drugs/configuration/labs-and-interiors

drugs docs›
  • installation
  • configuration
  • configuration/labs-and-interiors
  • configuration/maintenance-and-modules
  • configuration/missions
  • configuration/street-selling
  • configuration/administration

Drugs

Labs And Interiors

-- 2 code blocks · 1 min read

get var-drugstry it on the test server
  • Positions, harvest zones, processing areas, and computers defined for each drug type
lua
DrugsHandler.Interiors = {
    ["Meth"] = {
        Position = {
            pos = vector3(997.54, -3200.58, -36.393),
            heading = 274.55
        },
        Harvest = {
            {pos = vector3(1005.80, -3200.40, -38.90)}
        },
        Treatment = vector3(1011.80, -3194.90, -38.99),
        Computer = vector3(1001.97, -3195.11, -38.99)
    },
    ["Cannabis"] = {
        Position = {
            pos = vector3(1065.97, -3183.45, -39.16),
            heading = 95.18
        },
        Harvest = {
            {pos = vector3(1051.658, -3196.057, -39.12837)},
            {pos = vector3(1051.605, -3190.533, -39.13086)},
            {pos = vector3(1056.194, -3189.949, -39.10868)},
            {pos = vector3(1062.883, -3193.293, -39.12915)},
            {pos = vector3(1063.073, -3198.179, -39.11026)},
            {pos = vector3(1063.658, -3204.737, -39.1482)},
            {pos = vector3(1057.423, -3205.962, -39.12839)},
            {pos = vector3(1057.647, -3199.784, -39.10919)},
            {pos = vector3(1051.781, -3205.776, -39.13504)}
        },
        Treatment = vector3(1039.759, -3204.596, -38.15),
        Computer = vector3(1044.22, -3194.85, -38.15)
    },
    ["Cocaine"] = {
        Position = {
            pos = vector3(1088.67, -3187.83, -38.99),
            heading = 180.90
        },
        Harvest = {
            {pos = vector3(1090.54, -3196.65, -38.99)},
            {pos = vector3(1093.09, -3196.59, -38.99)},
            {pos = vector3(1095.34, -3196.65, -38.99)},
            {pos = vector3(1099.62, -3194.41, -38.99)},
            {pos = vector3(1101.75, -3193.77, -38.99)}
        },
        Treatment = vector3(1101.245, -3198.82, -39.60),
        Computer = vector3(1087.40, -3194.17, -38.99)
    }
}
  • Upgrade system : interior improvements, additional cannabis chairs, etc.
lua
DrugsHandler.Upgrades = {
    ["Meth"] = {
        ["interior"] = {
            {
                name = Shared.Locales.Advanced,
                value = "upgrade", -- This is the value that will be sent to the server when the upgrade is applied
                price = 500000,
                desc = Shared.Locales.UpgradeInteriorMeth
            }
        }
    },
    ["Cannabis"] = {
        ["interior"] = {
            {
                name = Shared.Locales.Advanced,
                value = "upgrade",
                price = 350000,
                desc = Shared.Locales.UpgradeInteriorCannabis
            }
        },
        ["details"] = {
            {
                name = Shared.Locales.Chair,
                value = "weed_chairs",
                price = 22500,
                desc = Shared.Locales.UpgradeWeedChairs
            }
        }
    },
    ["Cocaine"] = {
        ["interior"] = {
            {
                name = Shared.Locales.Advanced,
                value = "upgrade",
                price = 450000,
                desc = Shared.Locales.UpgradeInteriorCocaine
            }
        }
    }
}
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