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Best FiveM Emote Menu Script in 2026

-- listicle · updated september 2026 · var fivem team
-- 7 options compared · free to 29.99 eur band · prices read september 2026

This is the one category on a FiveM server where the free scripts are not the compromise, they are the market leaders. Two GPL-3.0 resources ship more animations than anything sold on Tebex, both were updated this year, and both do things most paid menus do not. So this guide starts by saying plainly when free is the right answer, then sets out the short list of things money actually buys, with every price read from the vendor page in September 2026.

-- index

  1. 01What an emote menu must cover
  2. 02The free options, counted
  3. 03Props, shared emotes and consent
  4. 04Stream weight and resmon
  5. 05The market in September 2026
  6. 06What paying actually buys
  7. 07Where Var-Emote fits
  8. 08FAQ

What a FiveM emote menu actually has to cover

An emote menu is the most used script on a roleplay server and the one nobody budgets for. Underneath, every option in this guide is the same data model: a name mapped to an animation dictionary and a clip, with flags for looping, upper body only and whether the player can move. What separates them is everything wrapped around that. Can a player find an emote by typing three letters, or do they scroll a list of six hundred. Do props attach to the right bone at the right offset, or does the cigarette come out of the jaw. When two players want the same animation, does the second one get asked first. And when the player gets rammed by a car mid emote, does the clip stop and the prop get deleted, or does the server accumulate floating beer bottles until the next restart.

Notice what is not on that list. Nobody has ever left a server because it had eleven hundred animations instead of eighteen hundred. Library size is the number every store page leads with and the least useful one on it, because a player uses about fifteen emotes and binds four.

What happens when a player presses the emote key

  1. 01Resolve the emoteThe menu or the /e command maps a name to an animation dictionary and a clip, which is the whole data model of every script here.
  2. 02Load and playThe dictionary is requested, the clip plays with movement, loop and upper body flags, and those flags decide whether the player can walk out of it.
  3. 03Attach the prop273 to 603 of the entries carry an object bolted to a bone with an offset and rotation. Wrong bone, wrong offset, cigarette through the jaw.
  4. 04Ask the other playerShared emotes send a request, and the server should check distance and permission before it forwards anything to the target.
  5. 05Network itProps are spawned client side and tracked with state bags in the newer scripts, which is what keeps a bar of thirty people from desyncing.
  6. 06Exit cleanlyCancel, ragdoll, entering a vehicle or taking damage all have to end the clip and delete the prop. This is where cheap menus leave objects on the floor.
Steps four and six are where the money goes. Steps one and two are identical in a free script and a fifty euro one.

The free options, counted rather than described

Store pages quote animation counts, repositories can be counted. So both were, in September 2026, by reading the data files.

rpemotes-reborn ships 658 emotes, 603 prop emotes, 136 dances, 139 walk styles, 118 animal emotes, 93 shared emotes, 38 facial expressions and 18 exit animations in its AnimationList.lua, which is 1,803 entries. It is GPL-3.0, it sat at version 2.1.4 with its last push on 13 August 2026, and it ships 29 locale files. Its config gates individual emotes behind ACE permissions, disables the animations that can be abused in combat by default, runs group emotes on a ten second countdown inside a configurable radius, and carries a UseNUIMenu switch that replaces the old scaleform list with an NUI one. The README is blunt about the commercial side: the project is free, and will always be free, which is aimed squarely at the people reselling it.

scully_emotemenu is a rewrite rather than a fork, and it is bigger: 1,642 dances, 501 general emotes, 374 prop emotes, 88 animal emotes, 84 consumable emotes and 60 synchronized emotes, plus 134 walk styles, 60 expressions and 48 scenarios. That is 2,749 emotes, the largest library in this comparison by a distance. It is GPL-3.0 at version 2.1.0, last pushed 10 June 2026, it requires ox_lib, and it is configured entirely through convars in its own cfg file rather than a Lua config, which is either a relief or an irritation depending on your habits. Whole categories ship disabled, so a fresh install is quieter than the numbers suggest. Custom emotes go in through addEmoteToMenu and addEmotesToMenu exports, and there is a conversion site for bringing emotes over from dpemotes and its forks.

dpemotes is where all of this came from, and the andristum repository has not been pushed since 22 May 2024. It still works. It is also the reason the ecosystem exists, since almost every custom emote pack on the forum is written in its format. Install it in 2026 only if you have a specific reason.

There is one more free entry worth knowing about, because it changes the calculation for the whole category. MBT Emote Menu is listed at 0.00 EUR and is not a menu at all, it is a replacement interface that requires rpemotes-reborn 2.1.2 or newer and adds search, favourites, an eight slot wheel, quick binds, playlists, a photo mode and a scene editor on top of the free data. The catch is the licence, PolyForm Noncommercial 1.0.0, which is not a normal open source licence and restricts commercial use. If your server sells anything, read it before you install it.

The short version

If you are choosing an emote menu this week, install rpemotes-reborn, spend twenty minutes in its config file, and spend the money you did not spend on something your players will actually notice. That is the honest recommendation for most servers, and everything below is the list of reasons it might not be yours.

Props, shared emotes and who asked whom

Two things separate a menu that survives a busy nightclub from one that does not. The first is prop handling. Between a third and half of the entries in every library here carry an object attached to a bone, and the quality difference is entirely in the offsets: the same smoking animation is either a cigarette held between two fingers or a cigarette buried in the wrist. Newer scripts spawn those props client side and track them with state bags instead of networking an object per player, which is the single biggest reason a modern menu behaves better with thirty people in one room. rpemotes-reborn keeps the old networked path as a fallback switch for servers where the new one misbehaves.

The second is consent, and the free options are better here than their price suggests. In rpemotes-reborn a shared emote is a request: you aim at a player, press K, and the server verifies the two peds are within 3 metres and re-checks the ACE permission before it forwards anything to the target. Group emotes gather several players and start on a countdown inside a radius you set. scully_emotemenu has synchronized emotes and synchronized particle effects, both shipped off by default. A paid menu that lets one player drag another into an animation with no prompt and no server side distance check is worse than the free one, and it is the specific thing to test on a dev server before you buy.

Stream weight, resmon and the preview problem

Emote menus are cheap at idle and expensive on disk. rpemotes-reborn is 79 MB extracted, 75 MB of which is the stream folder holding custom animations and props. scully_emotemenu is 24 MB with 22 MB of stream. That is not server CPU, it is the download every player pulls the first time they connect, and on a server already streaming a car pack it is worth knowing which one you are adding.

The runtime cost that does show up in resmon is the preview ped, and the rpemotes-reborn config says so in a comment next to the setting: resmon increases while emotes are being previewed. That is honest and it is also unavoidable, since previewing means playing the animation on a second ped. Menus that preview with recorded video clips instead move the cost from the frame to the download, which is what the Onex release thread argues about at length, with the seller explaining that previews are pulled incrementally as players browse rather than all at once. Either approach is defensible. What matters is knowing which one you bought.

CriterionFree, rpemotes-rebornA paid menu
Price06.59 to 57.59 EUR depending on tier
Animations shipped1,803 counted in rpemotes-rebornVar-Emote lists 1,111; ATY and Onex publish no count
Shared emotes checked on the server3 metre check, ACE re-checkedVar-Emote yes, the rest unstated
Per-emote ACE permissionsyesnot claimed on any paid page read here
Emote wheel and playlistsonly through the MBT front endyes
Translated interface29 locale filesnot published
The row that decides most of these arguments is the second one, and it does not go the way store pages imply.

The FiveM emote menu market in September 2026

Every price below was read from the vendor page or the repository in September 2026. Library counts marked as counted were taken by reading the data files, not from a store page. Two prices are promotional at the time of reading and both are shown with their undiscounted figure in the paragraph after the table.

ScriptPrice (Sep 2026)Code accessLibraryWhat it is built around
rpemotes-rebornfreeGPL-3.01,803 countedThe default. 29 locales, ACE permissions per emote, group emotes on a countdown, placement mode, binoculars, NUI or scaleform menu. Pushed 13 August 2026.
scully_emotemenufreeGPL-3.02,749 countedNeeds ox_lib. Convar config, props spawned through state bags, consumable emotes, stance system, exports to inject your own emotes. Pushed 10 June 2026.
dpemotesfreeGPL-3.0the original setThe ancestor everything else forked or converted from. Last pushed 22 May 2024, so it is a historical reference now rather than a choice.
MBT Emote Menu0.00 EURPolyForm Noncommercialborrows rpemotesA front end, not a menu. Requires rpemotes-reborn 2.1.2 or newer and adds a wheel, playlists, quick binds, photo mode and a scene editor on top of it.
ATY Emote Menu Remake6.59 / 29.99 EURescrow / open sourcenot publishedqb-core, esx and standalone. Previews, favourites, shared emotes and three themes. The widest escrow to source gap in this table at 4.5x.
Onex Emote Menu15.99 EURescrownot publishedBuilt around a recorded preview clip for every emote, with a /shootanim command that records previews for the emotes you add yourself.
Var-Emote17.99 / 27.59 / 57.59 EURescrow / partial / open1,111 shippedEmote wheel, numpad binds, playlists, history, 3D placement, binoculars and 42 shared emotes with consent and rate limiting, on ESX, QBCore and standalone.

What the money buys at each tier

  • rpemotes-reborn, scully_emotemenu, MBT Emote Menu0 EUR

    GPL-3.0 twice, PolyForm Noncommercial once. Two of the three were pushed within the last quarter.

  • Escrowed paid menu6.59 to 15.99 EUR

    ATY at its escrow tier and Onex. The cheapest paid band of any category on this site.

  • Source available paid menu29.99 EUR

    The ATY open source tier of the same script, 4.5x the escrowed build.

  • Var-Emote, escrow to full source17.99 to 57.59 EUR

    17.99 escrowed, 27.59 partially open, 57.59 for the full source. A 3.2x spread across the three tiers.

0 EUR 57.59 EUR

The ATY Emote Menu Remake was on offer at both tiers when this was read: 6.59 EUR from 10.99 escrowed, and 29.99 EUR from 49.99 for the source available build. Check which tier a number belongs to before comparing two of them.

Three things fall out of that table. The paid band is unusually cheap, roughly a third of what a clothing shop or a banking script costs, which tells you vendors know what they are competing against. The escrow to source gap is the widest on this site: the same ATY script costs 4.5 times more if you want to read it, which is the whole argument of the escrow versus open source guide in one product. And the studios that sell 60 EUR clothing and appearance suites did not turn up anywhere in this search, which is what you would expect underneath a free script that ships eighteen hundred animations in twenty nine languages.

What paying actually buys

It is a short list, and it is not the library. It is the shape of the interaction. An eight slot wheel and numpad bindings, so the four emotes a player uses constantly never require opening a menu. Playlists, so a dancer can queue a routine instead of clicking every eight seconds. A history tab, because the emote nobody can find again is the one they used yesterday. A photo or screenshot mode with the HUD hidden and a free camera, which is the feature that quietly produces your server marketing. And a front end that looks like it was designed after 2019, which sounds like vanity until you watch a new player fail to find the search box.

The uncomfortable part is that MBT Emote Menu bolts most of that list onto rpemotes-reborn for nothing, provided the noncommercial licence fits your server. So the honest case for buying is narrower than it was a year ago: you are paying for one resource that ships all of it together, supported, without a licence question, and without a hard dependency on a second project staying compatible.

Where Var-Emote fits, honestly

Var-Emote runs on ESX, QBCore and standalone, and ships 381 emotes, 222 dances, 273 prop emotes, 114 walk styles, 51 animal emotes and 28 facial expressions. The menu is React, opens with M, and is backed by an eight slot quick access wheel and numpad keybind slots for the emotes a player uses without thinking. Playlists hold up to ten lists of twenty emotes each, and a history tab keeps the last thirty. Shared emotes number 42, with a distance check, accept and decline prompts, a request timeout and server side rate limiting, which is the consent behaviour described earlier and the part worth checking on any paid menu. A 3D placement mode drops an emote at a chosen world position with a live preview gizmo, and the bundled utility modules cover crouch and crawl, pointing, ragdoll, hands up, walk styles, selfie and screenshot capture, plus binoculars with normal, night and thermal vision.

Now the part that matters if you are comparing it against the free field. Its library is 1,111 animations, which is smaller than rpemotes-reborn at 1,803 and considerably smaller than scully_emotemenu at 2,749, so if you are buying on count alone you should not buy at all. The feature list does not claim per emote ACE permission gating, which rpemotes-reborn does have, and it does not publish a locale count against the 29 files rpemotes ships. And placement mode, binoculars, crouch, crawl, pointing and ragdoll all exist in the free menu too, so those are not reasons to pay. The wheel, the numpad slots, the playlists, the history and the screenshot mode in one supported resource are the reasons, and they are the only ones being claimed here. It sells in the three tiers every Var script uses, escrowed at 17.99 EUR, partially open at 27.59 EUR and full source at 57.59 EUR, so the licence question is a purchase decision rather than a support ticket.

CriterionVar-Emoterpemotes-reborn and scully_emotemenu
Emote wheel and numpad slots8 slots plus numpad bindsno
Playlists10 lists of 20 emotesno
History of what was playedlast 30no
Screenshot and selfie captureyesno
Placement mode with a live gizmoyesrpemotes-reborn has placement
Size of the animation library1,1111,803 and 2,749
Locale files shippednot published29 and 7
Read both columns before deciding. Two of these rows are reasons to pay and two are reasons not to.

Whichever way you go, the thing to do before it reaches your live server is the same. Put it on a dev box with two clients connected, run a shared emote and confirm the second player is asked rather than told. Play a prop emote, get hit by a car mid animation, and look at the floor. Then open the menu, watch resmon while the preview ped is running, and check the download size you are about to add to first connect. If you want the emote names themselves rather than the menu around them, they are listed in the FiveM emote list, and the raw dictionaries behind them are in the FiveM animation list.

Frequently asked questions

What is the best FiveM emote menu script?

For most servers it is rpemotes-reborn, and it is free. Counting the entries in its AnimationList.lua in September 2026 gives 658 emotes, 603 prop emotes, 136 dances, 139 walk styles, 118 animal emotes, 93 shared emotes and 38 facial expressions, it ships 29 locale files, it validates shared emote requests server side, and it was last pushed on 13 August 2026. If your server already runs ox_lib, scully_emotemenu is the other serious answer. A paid menu only makes sense once you want something specific those two do not do, such as an emote wheel, playlists or a built-in photo mode.

Is there a free FiveM emote menu?

Several, and they are the best scripts in the category rather than the leftovers. rpemotes-reborn is GPL-3.0 and actively maintained. scully_emotemenu is GPL-3.0, sits at version 2.1.0, requires ox_lib and was last pushed on 10 June 2026. dpemotes, the ancestor of both, is GPL-3.0 but was last pushed on 22 May 2024, so treat it as frozen. MBT Emote Menu is listed at 0.00 EUR and replaces the rpemotes-reborn interface, though it is licensed PolyForm Noncommercial 1.0.0, which is worth reading before you install it on a server that sells anything.

How do I open the emote menu in FiveM?

It depends on the resource, and every one of them lets you change it. rpemotes-reborn binds F4 by default and cancels with X. scully_emotemenu binds F5 and registers the chat commands /em and /emotemenu, with /e, /emote and /eplay for playing an emote by name. Var-Emote opens with M. On any of them, /e followed by the emote name plays it without opening anything, which is what most players end up using once they know three or four names.

rpemotes vs dpemotes vs scully_emotemenu: which one should I run?

dpemotes came first and stopped: the andristum repository has not been pushed since May 2024. rpemotes-reborn is its maintained descendant and the default choice, with the largest translated interface at 29 locale files and an NUI menu you can switch on in the config. scully_emotemenu is a rewrite rather than a fork, it depends on ox_lib, it is configured entirely through convars in its own cfg file, and it ships an emote conversion website so you can bring custom emotes over from dpemotes and its forks.

How much does a paid FiveM emote menu cost?

Less than most categories. Prices read from vendor pages in September 2026 ran from 6.59 EUR for the escrowed tier of the ATY Scripts Emote Menu Remake, on offer from 10.99 EUR, to 15.99 EUR for the Onex Emote Menu, to 29.99 EUR for the source available tier of that same ATY script, on offer from 49.99 EUR. Var-Emote sits at 17.99 EUR escrowed, 27.59 EUR partially open and 57.59 EUR for the full source. The pair to remember is the ATY one: the same script costs 4.5 times more the moment you are allowed to read the code.

Do emote menus hurt server performance?

The menu itself is idle cheap on every option here, because a closed NUI frame does nothing. Three things do cost you. The first is download weight: rpemotes-reborn is 79 MB on disk with 75 MB of that in stream, and scully_emotemenu is 24 MB with 22 MB in stream, and every player pulls it on first connect. The second is the preview ped, and the rpemotes-reborn config says so outright, that resmon rises while emotes are being previewed. The third is preview media on menus built around video clips, which is why the Onex release thread spends its length arguing about how much of that library a player downloads and when.

Can two players do an emote together?

Yes, and this is the feature to test before you buy anything. In rpemotes-reborn you aim at a player and press K to send a request, and the server checks the distance is under 3 metres and re-checks the ACE permission before it forwards anything, with group emotes gathering several players on a countdown. In scully_emotemenu synchronized emotes exist but ship disabled, so you enable them with a convar. Var-Emote ships 42 shared emotes with a distance check, an accept or decline prompt, a request timeout and server side rate limiting.

-- var-fivem.com

Try the menu before you decide against free

Var-Emote runs on the public Var test server, so you can open the wheel, bind a numpad slot, queue a playlist and send a shared emote to someone before spending anything. If rpemotes-reborn already does everything you need, that is a fair conclusion to reach in game rather than on a store page.

View Var-EmoteTry it live

Related: FiveM emote list · FiveM animation list

Keep reading

  • referenceFiveM Emote List: Emotes, Dances & CommandsEvery emote category explained: dances, prop and shared emotes, walk styles, keybinds, the emote wheel and chat commands.read
  • referenceFiveM Animation List: Anim Dicts & Clip NamesCurated reference of 64 verified FiveM animation dict and clip pairs for TaskPlayAnim, grouped by use, with Lua snippets, scenarios and how to find any of the 20,000+ dictionaries.read
  • listicleBest FiveM Interaction Script in 2026Third eye targeting, proximity 3D prompts and NPC dialogue trees explained, with ox_target, qb-target, sleepless_interact and six alternatives compared on prices read in September 2026.read
Var-Emote FiveM scriptVar-EmoteOver a thousand animations with an emote wheel, shared emotes, playlists and a screenshot mode.View the script
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