

Drug labs and dealing gameplay with crafting, missions, and police hooks.
Automatically detects ESX, QBCore, or Standalone and sets the appropriate config. Prompts are fully localized (English by default).
Tracks wear on electricity, ventilation, and fire protection. Server owners define how fast each degrades.
Meth, Cocaine, and Cannabis labs with unique interiors and upgrade paths from basic to advanced setups.
3D markers for lab entry, exit, and computer access. All actions are integrated in-world without UI disruption.
Time-limited tasks to fetch supplies or fix modules, with map blips, rewards, and police alert probability.
Neglect leads to camera shakes, visual glitches, and slow HP loss, pushing players to maintain their lab.
Enable selling mode to interact with NPCs, build zone trust, and risk refusal or police calls based on reputation.
Admins can create/edit/delete labs and capture coordinates directly from the client.
React-based in-game laptop to buy upgrades, change access codes, or remove labs.
All lab configs and logs are stored in MySQL, ensuring persistence and admin traceability.
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Three: cannabis (weed), cocaine and methamphetamine (meth), each with its own production workflow. Cannabis has 9 growth stages, cocaine uses multi-stage processing with upgrade tiers, and meth labs run dedicated production cycles, with different profit margins and street prices per type.
Yes, it is fully compatible with ESX and QBCore via automatic detection on startup, plus a Standalone mode for servers running neither framework.
bob74_ipl for the lab interiors and oxmysql for the database, with optional integration with Var-PinCode (keypad access) and Var-Crew (crew-based lab permissions). Dependencies are handled server-side with graceful fallbacks.
Yes, street dealing lets players activate sell mode and approach nearby NPCs. Each zone (Davis, Vespucci Beach, Sandy Shores) has a trust system that raises prices over time, with a 28% chance an NPC refuses or calls the police for risk-reward gameplay.
Ownable labs with full production (grow, process, manufacture), maintenance modules (electricity, ventilation, fire) with degradation, street dealing with police alerts, dealer missions for raw materials and deliveries, and a laptop UI for upgrades and security like password protection.
This is the Escrow (protected) version, so the core logic is compiled and cannot be edited. Framework files, locales and animation lists stay open for customization. A Partial Open version is available if you need full source access.