

The ultimate emote menu with 5,100+ animations, shared emotes, emote wheel, playlists, screenshot mode, binoculars, crouch system, and a modern React UI.
Massive library including 743 emotes, 1,592 dances, 1,666 prop emotes, 227 shared emotes,450 animal emotes, 115 walk styles, and 29 facial expressions.
Sleek React/TypeScript interface with tabbed categories, instant search across all emotes, and real-time ped preview before playing.
Two-player synchronized animations with automatic positioning, request/accept/decline workflow, server-side distance validation, and anti-spam rate limiting.
8-slot customizable quick-access radial menu. Hold to open, release to select. Persistent per-player configuration saved across sessions.
Create up to 10 playlists with 20 emotes each. Configurable duration per step with Play/Pause/Stop controls and persistent storage.
Star any emote for quick access with a favorites filter view. Automatic history tracking of the last 30 played emotes with timestamps, all persistent across sessions.
Assign any emote to 10 customizable numpad slots (0-9) for instant activation during gameplay without opening the menu.
Full-featured binoculars with freecam zoom control and 3 vision modes: Normal, Night Vision, and Thermal. Includes interactive instructional overlay.
Toggle crouch and prone modes with crawling animations. Smooth transitions between stances with configurable keybinds.
Camera-driven real-time pointing animation that follows your view direction. First-person compatible with configurable keybind.
Toggle or hold-to-ragdoll physics mode and a looping surrender/hands-up pose, both with configurable keybinds.
Freecam with full HUD hiding, WASD movement at variable speeds, depth of field control, selfie timer, and direct screenshot saving.
Position emotes precisely in the world using object_gizmo integration. Free rotation, adjustment, and player teleportation to the placed position.
Fully supports ESX, QBCore, and Standalone frameworks with a simple config toggle. Framework-specific code cleanly separated.
Lightweight code with server-side validation, distance checks, and rate limiting. Player preferences saved locally via KVP for zero database overhead.
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Over 5,100 animations including 743 emotes, 1,592 dances, 1,666 prop emotes, 227 shared emotes, 450 animal emotes, 115 walk styles, and 29 facial expressions.
Yes, Var-Emote works with ESX, QBCore, and Standalone frameworks out of the box. No additional configuration needed.
No, Var-Emote is optimized for low resmon usage. The NUI menu only renders when opened and all assets are lazy-loaded.