Var-GardenerJob
Gardener job with mowing/cleaning tasks, tools, vehicle, and pay scaling.
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KEY Features
MULTI-FRAMEWORK COMPATIBILITY
Fully compatible with ESX, QBCore, and Standalone frameworks, allowing for smooth integration across multiple server setups.
DYNAMIC TASK AREAS
Players receive tasks in various locations, with markers guiding them to designated gardening zones. This keeps the gameplay engaging by diversifying task locations.
CUSTOMIZABLE NOTIFICATIONS AND LOCALES
Notifications for player actions (e.g., starting or stopping tasks) are customizable. The script includes ready-to-use English locales, with support for adding more languages.
REWARD SYSTEM FOR SELLING ITEMS
Players gather 'bags of leaves' and sell them at designated locations for in-game currency. Earnings are randomized for added excitement.
BLIP AND MARKER INTEGRATION
Important locations are marked with blips on the map, including task starting points and sale points. This helps players navigate their tasks smoothly.
VEHICLE-BASED TASK MANAGEMENT
Players receive a gardening vehicle to transport collected items. They must interact with the vehicle at specific zones to complete tasks, adding a layer of realism.
CUSTOM ANIMATIONS AND MARKERS
Includes custom animations for gathering tasks and on-screen markers for interaction points, enhancing visual appeal and immersion.
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FREQUENTLY ASKED Questions
Players can mow lawns, clean gardens, plant flowers, trim hedges, and use various gardening tools. Each task has its own mini-game and payout.
Yes, it works with ESX, QBCore, and Standalone frameworks. Job payouts integrate directly with your economy system.
Yes, all task locations, routes, tool requirements, and payouts are fully configurable. You can create custom gardening zones on your map.
