

Next-gen clothing shop with collections, tags, cart, and resizable UI.
Detects es_extended or qb-core at runtime and binds money/identifier helpers accordingly; falls back to Standalone stubs.
Multiple predefined stores (Suburban/Discount etc.) each with name, map blip, payment account, currency symbol, tax and discount.
Each shop config enables specific categories and can override UI label and icon per category (e.g., Tops, Pants, Glasses).
Supports fixed, multiplier and per-drawable table pricing. Optional textureBase/textureMult adds cost per texture index.
Category entries can block or allow specific drawable indices to control the offer per shop.
Instant preview of component/texture changes with orbit presets, drag and wheel controls (head/body/feet framing).
Save, rename, delete, list outfits stored in table clotheshop_outfit with date; SQL provided.
Apply outfits locally and compute price delta for edits server-side (PreviewEditPrice / ApplyOutfitChanges).
Works with esx_skin (skinchanger:change) and fivem-appearance / illenium-appearance apply paths.
Price computed on server from config (tax/discount/pricing modes). Checks player funds and removes money on chosen account.
Locale files included; includes top-screen prompt for entering clothing shops.
In-game web UI (index.html + bundled assets) with events for Preview/Buy/Outfit operations.
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V2 adds auto-framework detection, per-category pricing modes (fixed/multiplier/per-drawable), whitelist/blacklist per item, orbit camera with drag controls, outfit persistence in MySQL, and server-side price validation.
Yes, each store config enables specific categories and can whitelist or blacklist individual drawable indices. You can have different inventories per location.
Three pricing modes: fixed price per category, multiplier-based, or per-drawable table with optional texture pricing. Tax and discount are configurable per store.
Yes, it works with esx_skin (skinchanger), fivem-appearance, and illenium-appearance. The script auto-detects ESX, QBCore, or Standalone at runtime.