

Poster job with custom image DUI, configurable persistence, auto-framework detection, and server-side security.
Players can apply any image URL as a poster in-game using a NUI React interface with real-time preview. DUI engine renders the image directly onto the poster prop via CreateDui and AddReplaceTexture.
Server owners choose if placed posters stay visible for all players or disappear after a set duration. Persistent posters are saved in a JSON file server-side and synced to every player on join. Durations are fully configurable, including permanent mode.
No more manual ESX/QBCore toggle. The script auto-detects your framework via GetResourceState and adapts automatically. Supports ESX, QBCore, and Standalone out of the box.
All payouts are validated server-side with randomized amounts. PlayersOnJob tracking ensures only active workers get paid. Payment is refused if the poster limit is reached. Player cleanup on disconnect prevents exploits.
Players start or stop the job at designated locations by interacting with a prompt. A dedicated work vehicle is assigned when they begin. Map blips and markers guide them to poster spots with step-by-step notifications.
Includes numerous locations across the map for poster placement. Admins can easily modify or add new locations. Each poster model has its own txd and texture for DUI replacement, avoiding texture conflicts.
Thread scaling adjusts dynamically based on player distance: 2000ms when far (>40m), 500ms when approaching (<40m), 5ms when close (<6.5m). Deduplicated marker drawing and cleaned up dead variables for minimal resource usage.
Server owners set PayoutMin, PayoutMax, and MaxPosters per session. Payment is calculated server-side with math.random for fair randomized rewards that fit any server economy.
Modern selection UI built with Vite, React, and Tailwind CSS. Players paste an image URL and see a live preview before applying it as a custom poster in-game.
Localized prompts and messages for easy translation. Configurable marker colors, job notifications, poster durations, and persistence mode. Full control over the player experience.
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Players open a NUI menu, paste any image URL, and preview it in real-time. The image is rendered onto the poster prop in-game using FiveM’s DUI system. No OpenIV or texture replacement needed.
Server owners can enable persistent mode so placed posters stay visible for all players, even after restart. Posters are saved in a JSON file server-side. You can set expiration durations or make them permanent.
No. The script auto-detects your framework via GetResourceState. It supports ESX, QBCore, and Standalone without any manual toggle.
Yes. All payouts are calculated server-side, job tracking validates active workers before payment, poster limits are enforced server-side, and player data is cleaned up on disconnect.