
StandaloneNOVOIn-game coin shop for cosmetics or perks with Tebex-ready purchase flow.
Automatically detects ESX, QBCore or switches to standalone, applying identifier priority to load the correct server helpers.
Full language system with fallback, separate UI/server dictionaries, and native EN/FR/ES support without editing client code.
Single configuration point for URL, secrets, categories, ESX/QBCore SQL schemas, and customizable handlers for vehicles, weapons, skins and packs.
Toggle individual tabs (Home, Ranks, Vehicles…) and define loyalty tiers with thresholds, perks and custom names.
Sales, stock, rotation, spotlight, maintenance, identifier whitelist, and a NUI interface to send/clear announcements.
Colors, upgrades, validated plate, and a dedicated bucket test drive with timer, BACKSPACE exit and automatic shop reopen.
Event-based triggers (checkout, balance, delivery, owner…) with custom avatar, footer and instant broadcasting.
F4 keybind + /shop command with real-time sync for stock, discounts and promotions.
Avatar, loyalty tier, balance, total spent, localized purchase history and promo tracking.
Client/server events, debug commands and a step-by-step guide for adding custom handlers.
Built-in diagnostic panel + debug mode to trace requests, deliveries and owner actions.
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Yes, Tebex integration is required. The script uses Tebex Game Server Commands to deliver coins when players buy from your Tebex store: set up a command like varshop:addcoins {hexid} AMOUNT per coin package and coins are credited automatically (queued if the player is offline).
Coins are credited automatically via Tebex Game Server Commands using the player's Cfx.re Hex ID or FiveM account ID. When they buy coins on your Tebex store, Tebex runs the command on your server and the balance updates instantly in-game; offline purchases queue and apply on next login.
Vehicles (cars, bikes, boats) with upgrades, weapons with stats and skins, cosmetic items, themed packs, and exclusive perks. The shop also supports gifting to other players and an owner-controlled loyalty tier system (Rookie to Mythic) with progressive discounts up to 12%.
Yes. It supports ESX, QBCore and Standalone with auto-detection on startup, adjusting vehicle and weapon delivery to your framework. You can also force the mode in config.lua (auto, esx, qbcore or standalone), with a standalone fallback.
None mandatory, the script is self-contained with its own UI. ox_inventory is optionally supported for item-based weapon delivery (WeaponDeliveryMode in config.lua), and Discord webhook transaction logging is optional.
This is the Escrow (protected) version, so the compiled code cannot be edited. The config.lua, shared files and framework hooks are open for customization (shops, prices, deliveries, framework overrides). A Partial Open version is available for full source access.