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Scripts FiveM premium. Low resmon, alta qualidade. Feitos para ESX, QBCore & Standalone.

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1,500+vendas

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  • Supermarket Simulator
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  • FiveM Clothing Shop Script
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© 2026 Var FiveM. Todas as vendas sao finais.

Pagamentos porTebex
DETAILS
MARKETPLACE/VAR-CLOTHESSHOP V2
PROTECAO TEBEX ESCROW
LOW RESMON GARANTIDO
UPDATES GRATIS PARA SEMPRE
TESTE NO SERVIDOR DE TESTESDOCUMENTACAO
NAO FUNCIONA? RESOLVEMOS EM 24H NO DISCORD
StandaloneESX frameworkQBCore framework

Var-ClothesShop V2

Comprado por 8+ servidores

A premium FiveM clothing shop script for ESX, QBCore and Standalone. Players browse an image-based catalog with real try-on previews, save and rename outfits, and shop across 14 ready-made stores, each with its own pricing engine and item whitelist.

€16.32€19.72POUPE 17%

Promocao ativa|Poupe €3.40 neste script

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EXPERIMENTAR AO VIVO
FEATURES

Var-ClothesShop V2 FUNCOES chave

01

AUTO-DETECT ESX/QBCORE/STANDALONE

Detects es_extended or qb-core at runtime and binds money/identifier helpers accordingly; falls back to Standalone stubs.

02

CONFIGURED SHOPS WITH BLIPS

Multiple predefined stores (Suburban/Discount etc.) each with name, map blip, payment account, currency symbol, tax and discount.

03

PER-CATEGORY ENABLE + LABELS + ICONS

Each shop config enables specific categories and can override UI label and icon per category (e.g., Tops, Pants, Glasses).

04

FLEXIBLE PRICING MODES

Supports fixed, multiplier and per-drawable table pricing. Optional textureBase/textureMult adds cost per texture index.

05

WHITELIST/BLACKLIST BY DRAWABLE

Category entries can block or allow specific drawable indices to control the offer per shop.

06

REALTIME TRY-ON + ORBIT CAMERA

Instant preview of component/texture changes with orbit presets, drag and wheel controls (head/body/feet framing).

07

OUTFIT PERSISTENCE (MYSQL)

Save, rename, delete, list outfits stored in table clotheshop_outfit with date; SQL provided.

08

APPLY OUTFIT & PAID EDITS

Apply outfits locally and compute price delta for edits server-side (PreviewEditPrice / ApplyOutfitChanges).

09

SKIN SYSTEMS COMPATIBILITY

Works with esx_skin (skinchanger:change) and fivem-appearance / illenium-appearance apply paths.

10

SERVER-SIDE VALIDATION & PAYMENT

Price computed on server from config (tax/discount/pricing modes). Checks player funds and removes money on chosen account.

11

BASIC LOCALIZATION

Locale files included; includes top-screen prompt for entering clothing shops.

12

NUI WEB UI

In-game web UI (index.html + bundled assets) with events for Preview/Buy/Outfit operations.

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FAQ

PERGUNTAS frequentes

V2 adds auto-framework detection, per-category pricing modes (fixed/multiplier/per-drawable), whitelist/blacklist per item, orbit camera with drag controls, outfit persistence in MySQL, and server-side price validation.

Yes, each store config enables specific categories and can whitelist or blacklist individual drawable indices. You can have different inventories per location.

Three pricing modes: fixed price per category, multiplier-based, or per-drawable table with optional texture pricing. Tax and discount are configurable per store.

Yes, it works with esx_skin (skinchanger), fivem-appearance, and illenium-appearance. The script auto-detects ESX, QBCore, or Standalone at runtime.

Yes. Var-ClothesShop V2 is a full FiveM clothing shop script for ESX, QBCore and Standalone. Players browse an image-based catalog, preview each item live on their ped with an orbit camera, and save named outfits. It works with esx_skin, qb-clothing, fivem-appearance and illenium-appearance, so it fits any appearance setup.

Yes. Every item shows as a generated catalog image, players preview it in real time on their ped, then save, rename and reload outfits that persist in the clotheshop_outfit table. Tax, discount and pricing mode are validated server-side per store, so a clothing shop on one map can price differently from another.

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