
Var-Crew is a player-run crew and gang management system for ESX and QBCore FiveM servers, built around a React NUI menu. Players create a crew with a name and motto, design unlimited custom rank hierarchies, and control everything from recruiting to garages through granular per-rank permissions.
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Players found their own crew with a custom name and motto. The founder is automatically granted full permissions as the top rank on creation.
Build as many ranks per crew as your hierarchy needs, and rename them on the fly as the organization evolves.
Assign per-rank rights for recruiting, firing, property access, shared chest deposit and withdraw, garage access, taking and parking vehicles, labs, and laptop access.
Recruit nearby players with an in-world target selector: E to confirm, A to cycle between people, X to cancel. No player IDs to type.
Promote, demote, or fire members and reassign ranks directly from the menu as the crew grows or restructures.
Deleting a crew removes its ranks, permissions, and members cleanly, leaving no orphaned data behind.
Exports like GetCrewFromPlayer, GetExportPerms, and OpenCrewMenu let other resources check crew membership and rank permissions, ideal for gating labs, properties, or garages.
The React NUI menu opens with the /crew command, and the command itself is configurable to fit your server conventions.
Runs on ESX and QBCore, storing crews, ranks, and permissions in your existing database.
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Install the resource, ensure it in server.cfg after your framework and oxmysql, and adjust the /crew command name in the config if needed. Once the server restarts, players can start creating crews immediately.
Yes, Var-Crew supports both ESX and QBCore. Crews, ranks, and permissions are stored in your database and tied to your framework's player identifiers.
A player opens the /crew menu, creates the crew with a name and motto, and becomes its founder with full permissions as the top rank. From there they build custom ranks, recruit nearby players with the in-world selector (E confirm, A cycle, X cancel), and promote, demote, or fire members.
Each rank has granular toggles for recruiting, firing, property access, shared chest deposit and withdraw, garage access, taking and parking vehicles, labs, and laptop access, so a hierarchy can be as strict or as open as the crew wants.
Yes. Var-Crew exposes exports such as GetCrewFromPlayer, GetExportPerms, and OpenCrewMenu, so your property, drug lab, or garage resources can gate content by crew membership and rank permissions. Var-Property and Var-Drugs integrate with it this way.
The entire crew is cleaned up in one operation: ranks, permissions, and member records are all removed, so no stale data lingers in the database.