
Var-GardenerJob is a gardener job script for FiveM: players clock in at the depot, drive a work truck to bush harvest spots, collect bags of leaves, branches, and flowers, then sell the load for cash. It auto-detects ESX or QBCore with a Standalone fallback and covers 100+ harvest spots across 5 map zones.
Detects ESX or QBCore automatically and falls back to Standalone, so the job runs on any FiveM server without a manual framework toggle.
Over 100 bush harvest spots across Vinewood Hills, Richman Glen, Vespucci Beach, Pacific Bluffs, and Mirror Park, with optional randomized next-spot picking to vary each route.
Bushes drop Bag of Leaves, Branches, or Flowers on a weighted roll, and each item type has its own price range at the seller.
A work truck carries the harvest with a configurable trunk capacity (15 bags by default). Players empty the trunk at the seller before continuing the route.
A per-sale cooldown, an optional max payout per session, and server-side inventory validation keep the job exploit-free and your economy safe.
Uses ox_target for the depot, bushes, and seller when it is available, and falls back to help-text prompts and markers when it is not.
A work outfit is applied automatically on clock-in and the player's own clothes are restored when the shift ends.
Optional Discord webhook logging tracks job activity, so staff can keep an eye on earnings without joining the server.
The /gardener command reports the current trunk contents, so players always know how full the work truck is.
Related guide: FiveM Blips List
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Add the resource to your server and ensure it in server.cfg. Framework detection is automatic (ESX, QBCore, or Standalone fallback), so setup comes down to tuning payouts, trunk capacity, cooldowns, and the optional ox_target and Discord webhook settings in the config.
Players clock in at the depot, receive a work truck and an automatic work outfit, drive to bush harvest spots across 5 map zones, collect bags of leaves, branches, and flowers into the trunk, then sell the load at the seller for randomized payouts per item type.
Yes. The script auto-detects ESX or QBCore at startup and pays through the framework economy. Servers running neither framework use the built-in Standalone fallback.
Yes, optionally. When ox_target is present it is used for the depot, bushes, and seller interactions. Without it, the script falls back to help-text prompts and markers, so no extra dependency is required.
Yes. Each item type (Bag of Leaves, Branches, Flowers) has its own price range, drops are weighted, and you can set a per-sale cooldown plus an optional maximum payout per session to keep earnings in line with your server economy.
Yes. Sales are validated server-side against the player's real inventory, a per-sale cooldown limits farming speed, and the optional session payout cap hard-limits what a single shift can earn.