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-- 28 sections

  • ›paintball
    • configuration
    • features
    • anti-cheat-integration
    • game-modes
    • api
    • arenas
    • command
    • config
  • ›chess
    • configuration
    • events
    • integration-example
    • exports
    • controls
    • config
  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
    • configuration
    • identifier
    • export
    • server-event
    • languages
    • products
    • delivery
    • owner-panel
    • webhooks-discord
  • ›clothes shop
    • installation
    • configuration
    • blips-marker
    • translate
    • change-cam-and-pos
  • ›casino
    • installation
    • configuration
    • main-config
    • horse
    • lucky-whell
    • translate
  • ›drugs
    • installation
    • configuration
    • labs-and-interiors
    • maintenance-and-modules
    • missions
    • street-selling
    • administration
  • ›clothes shop v2
    • installation
    • configuration
    • position
    • advice-and-troubleshooting
    • configure-clothing-shops
  • ›interaction
    • configuration
    • public-api
    • interaction-config-reference
    • dialog-system
  • ›emote
    • configuration
    • config
    • adding-emote
    • menu
    • keybind
    • modules
    • 3d-placement
    • playlist
    • wheel
    • shared-emotes
  • ›crew
    • installation
    • export
  • ›alert job
    • installation
    • server-export
  • ›pin code
    • installation
    • export
  • ›society manager
    • installation
    • export
    • configuration
    • translate
    • max-salary
    • last-invoice
  • ›property
    • installation
    • configuration
    • translate
    • add-interior
  • ›barber shop
    • installation
    • configuration
    • change-menu-open-source
    • blips
    • translate
    • add-shop
  • ›shop with basket
    • installation
    • configuration
    • item-category-config
    • blips-marker
    • translate
    • add-shop
  • ›tattoo shop
    • installation
    • configuration
    • edit-tattoo
    • blips-marker
    • translate
    • add-shop
  • ›gardener job
    • installation
    • configuration
    • change-pos-farm
    • blips
    • translate
  • ›heist atm
    • installation
    • configuration
    • event-money
    • translate
    • police-alert
  • ›heist fleeca
    • installation
    • configuration
    • translate
    • pos-fleeca-heist
  • ›poster job
    • installation
    • configuration
    • change-pos-farm
    • change-poster-texture
    • blips-marker
    • translate
  • ›loading screen
    • installation
    • configuration
  • ›bank
    • installation
    • configuration
    • position
    • blips
    • translate
    • society
  • ›autocardealer
    • installation
    • configuration
    • add-vehicles
    • translate
    • blips
    • coords
  • ›character creator
    • installation
    • configuration
    • translate
    • expression
    • spawn
  • ›multi character
    • installation
    • configuration
    • translate
    • change-character-creator
    • commands
  • ›bill
    • installation
    • configuration
    • translate
    • control

~/docs/paintball/configuration/arenas

paintball docs›
  • configuration
  • configuration/features
  • configuration/anti-cheat-integration
  • configuration/game-modes
  • configuration/api
  • configuration/arenas
  • configuration/command
  • configuration/config

Paintball

Arenas

-- 2 code blocks · 2 min read

get var-paintballtry it on the test server

The arena system is fully configurable. You can add as many arenas as you want in shared/config.lua.


Included Arenas

Classic Arena (boardwalk)

Property Value
Name Classic Arena
Description Compact indoor arena with inflatable cover
Center vec3(141.0, -2927.0, 3.9)
Radius 35.0
Max team size 4 (8 players total in TEAM/ELIM)
Spawns 6 per team

Big Map (skyscraper)

Property Value
Name Big Map
Description Large indoor arena with open lanes and barriers
Center vec3(165.34, -3015.89, 829.95)
Radius 35.0
Max team size 6 (12 players total in TEAM/ELIM)
Spawns 6 per team
Collisions Loading enabled (loadCollisions = true)

Adding a Custom Arena

To add a new arena, add an entry to Config.Arenas:

lua
Config.Arenas = {
    -- ... existing arenas ...

    my_custom_arena = {
        name = "My Arena",
        description = "Description of my arena",
        image = "custom_image",             -- Image name (for the UI)
        maxTeamSize = 5,                    -- Max players per team
        center = vec3(100.0, 200.0, 30.0),  -- Arena center
        radius = 40.0,                      -- Boundary radius
        loadCollisions = false,             -- Load collisions (for elevated arenas)
        spawns = {
            RED = {
                vec4(95.0, 210.0, 30.0, 180.0),   -- x, y, z, heading
                vec4(100.0, 212.0, 30.0, 175.0),
                vec4(105.0, 210.0, 30.0, 185.0),
                -- Add as many spawns as needed
            },
            BLUE = {
                vec4(95.0, 190.0, 30.0, 0.0),
                vec4(100.0, 188.0, 30.0, 5.0),
                vec4(105.0, 190.0, 30.0, 355.0),
            },
        },
        spawnZones = {
            RED  = { radius = 7.0 },   -- Spawn protection zone
            BLUE = { radius = 7.0 },
        },
    },
}

Arena Properties

Property Type Required Description
name string Yes Display name in the UI
description string Yes Description shown in the UI
image string No Image identifier for the UI
maxTeamSize int Yes Max players per team on this arena
center vec3 Yes Center coordinates of the arena
radius float Yes Play zone radius from the center
loadCollisions boolean No Force collision loading (for elevated arenas)
spawns table Yes Spawn points per team (RED / BLUE)
spawnZones table Yes Spawn protection zones per team

Spawn Points

Each spawn is a vec4(x, y, z, heading):

  • x, y, z : World position
  • heading : Direction the player faces (0–360)

Spawns are used in round-robin rotation to prevent all players from appearing at the same spot.

inote

Add at least 3 spawns per team for good distribution. Ideally, have as many spawns as maxTeamSize.


Spawn Protection Zones

The spawnZone defines a circular area around a team's spawns. Players within this zone after respawning benefit from spawn protection (duration set by Config.Gameplay.SpawnProtectionMs).

lua
spawnZones = {
    RED  = { radius = 7.0 },
    BLUE = { radius = 7.0 },
}

Arena Boundaries

The arena is defined by a circle (center + radius). If a player leaves this zone:

  1. They are pushed back inside
  2. If they remain out of bounds for too long, corrective measures are taken
!warning

Make sure all your spawn points are inside the radius defined by center and radius.

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