
Var-BarberShop is a React NUI barbershop script for ESX and QBCore FiveM servers where players sit in the chair and restyle hair, beard, eyebrows, eye color, makeup, and lipstick with a live preview before paying. It ships with 7 preconfigured shop locations and supports all four major appearance systems.
Promocao ativa|Poupe €2.40 neste script
Seven preconfigured barbershop locations across the map, each with its own barber ped, map blip, and per-shop camera angles, all adjustable from the config.
Players restyle hair, beard, eyebrows, eye color, makeup, and lipstick, with primary and secondary colors plus opacity control.
Every change is previewed live on the ped while editing. Players confirm or cancel before any money is charged, so there are no accidental purchases.
The ped sits in the barber chair with synced animations, a scissors prop, and scene cameras, turning a menu interaction into an actual barbershop visit.
A configurable price multiplier controls the cost. Players pay by bank or cash, and insufficient funds are handled cleanly with a notification.
Compatible with esx_skin, qb-clothing, fivem-appearance, and illenium-appearance, so the new look saves through whichever skin manager your server already runs.
A modern React-based interface with localized text through the locales file. Translate every label without touching the code.
Built for ESX and QBCore servers, using each framework's native money and character systems.
Related guide: FiveM Blips List
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Add the resource to your server, ensure it in server.cfg after your framework and skin manager, then pick ESX or QBCore and your appearance system in the config. The 7 default shop locations work out of the box, and coordinates, peds, and camera angles are editable in the same file.
Yes, it supports both ESX and QBCore. Payments go through the framework's bank or cash accounts, and the final look is saved through your installed appearance system.
esx_skin, qb-clothing, fivem-appearance, and illenium-appearance. Whatever your server uses to store character looks, the barbershop writes to it so haircuts persist across sessions.
Hair, beard, eyebrows, eye color, makeup, and lipstick. Colors support primary and secondary choices with opacity control, and everything is previewed live on the character before the player pays.
Players pay by bank or cash at confirmation. A configurable price multiplier lets you scale all prices to your economy, and players without enough money get a clear insufficient-funds message with no changes applied.
Yes. All UI text lives in a locales file, so you can translate the barbershop into your community's language or adjust the wording without editing the React bundle.