
Var-JobAlert, also known as Var-Alert, is a job-based dispatch and alert system for FiveM. It sends targeted calls with title, message, code, icon, and coordinates to on-duty players of a matching job, who accept or refuse with a keybind and get automatic GPS routing to the scene. Works with ESX, QBCore, and Standalone servers.
Alerts carry a title, message, duration, code, icon, and coordinates, and are delivered only to players of the matching job, so police calls never reach mechanics and vice versa.
Responders accept with Y or refuse with G (both keybinds configurable), or click the buttons on the React NUI notification itself.
Accepting a call auto-creates a GPS blip, a route, and an on-scene marker. The marker clears automatically once the responder arrives at the location.
Each player can opt in or out of central alerts with the active-alert toggle, useful for units that are busy or off dispatch.
A dedicated panel (active-panelalert) with screen blur lets whitelisted jobs raise alerts. Job access is configurable, with police, ambulance, mechanic, and cardealer preset.
Trigger alerts from any script through server exports: SendAlert, GetPendingAlertsByJob, GetAlertsByJob, and GetAllPendingAlerts. Wire your robbery, crash, or shop scripts straight into dispatch.
Alerts are time-limited: they expire on their own and send a notification when a call goes unanswered, so stale calls never pile up.
Notification colors, marker type and size, keybinds, and locale strings are all configurable, so dispatch matches your server's look and language.
Related guide: FiveM map blips
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Add the resource to your server, ensure it in server.cfg, and configure job access, keybinds, and notification colors in the config. It works immediately with the preset police, ambulance, mechanic, and cardealer jobs, and you can add any custom job.
Yes. Var-JobAlert (the script also known as Var-Alert) supports ESX, QBCore, and Standalone. Alerts key off each player's job, so it plugs into your existing job system without extra bridging.
On-duty players of the targeted job see a NUI notification with the call details. They accept with Y or refuse with G (both configurable), or use the on-screen buttons. Accepting instantly creates a GPS blip, a route, and an on-scene marker that clears on arrival.
Yes, that is the main integration path. Any resource can call the SendAlert server export with a title, message, code, icon, and coordinates, and read pending calls with GetPendingAlertsByJob, GetAlertsByJob, or GetAllPendingAlerts.
Panel access is whitelisted and configurable. Police, ambulance, mechanic, and cardealer are preset, and you can grant any job access from the config. The panel opens with a screen blur for focus.
Alerts are time-limited. If no player accepts before the configured duration runs out, the alert expires automatically and a notification reports that the call went unanswered.