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~/docs/emote/configuration/shared-emotes

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  • configuration/shared-emotes

Emote

Shared Emotes

-- 1 code block · 1 min read

get var-emotetry it on the test server

Two-player synchronized emotes (couples, handshakes, etc.) with a request/accept system.


How it works

  1. Open the emote menu and go to the Shared tab
  2. Click a shared emote
  3. The system finds the nearest player within range
  4. A request is sent to the target player
  5. The target sees a prompt:
    • Press E to accept
    • Press X to decline
    • Press ALT to switch target (if multiple players nearby)
  6. If accepted, both players are positioned and play their respective animations
inote

If the target doesn't respond within the timeout (10 seconds by default), the request is automatically declined.


Positioning

Shared emotes use sync parameters to position the two players relative to each other:

Parameter Description
front Distance in front of the initiator (1.0)
side Lateral offset (0.0)
height Vertical offset (0.0)
heading Heading difference (180.1 = facing)

Some shared emotes also use bone attachments for precise alignment.


Server validation

The server validates every shared emote request:

  • Rate limiting -- one request per 2 seconds per player
  • Distance check -- both players must be within MaxRange
  • Ped existence -- ensures both players are spawned

Config

lua
Config.SharedEmotes = {
    MaxRange = 3.0,          -- Max distance between players
    RequestTimeout = 10,     -- Seconds before auto-decline
    AcceptControl = 51,      -- Accept key (E)
    DeclineControl = 73,     -- Decline key (X)
    CycleTargetControl = 19, -- Cycle target key (Alt)
}
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