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-- 28 sections

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  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
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  • ›clothes shop
    • installation
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    • blips-marker
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  • ›casino
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    • main-config
    • horse
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  • ›drugs
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    • labs-and-interiors
    • maintenance-and-modules
    • missions
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    • administration
  • ›clothes shop v2
    • installation
    • configuration
    • position
    • advice-and-troubleshooting
    • configure-clothing-shops
  • ›interaction
    • configuration
    • public-api
    • interaction-config-reference
    • dialog-system
  • ›emote
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  • ›crew
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  • ›pin code
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  • ›society manager
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    • max-salary
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  • ›property
    • installation
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    • add-interior
  • ›barber shop
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    • change-menu-open-source
    • blips
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    • add-shop
  • ›shop with basket
    • installation
    • configuration
    • item-category-config
    • blips-marker
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    • add-shop
  • ›tattoo shop
    • installation
    • configuration
    • edit-tattoo
    • blips-marker
    • translate
    • add-shop
  • ›gardener job
    • installation
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    • change-pos-farm
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  • ›heist atm
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    • event-money
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  • ›poster job
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  • ›loading screen
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  • ›bank
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    • position
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  • ›autocardealer
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    • add-vehicles
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  • ›character creator
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  • ›multi character
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  • ›bill
    • installation
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    • translate
    • control

~/docs/supermarket-simulator/configuration/props-editors

supermarket simulator docs›
  • configuration
  • configuration/catalog-manager
  • configuration/commands-and-permissions
  • configuration/props-editors
  • configuration/owning-and-running-a-store
  • configuration/config

Supermarket Simulator

Props Editors

-- 2 min read

get supermarket simulatortry it on the test server

The prop editor lets a store owner (or admin/editor) build the shop interior in 3D, placing shelves, fridges, registers and deco, without any map editing.

Entering edit mode

Stand inside a store you own and press Page Up. The camera detaches into a freecam, the editor drawer opens, and chat is disabled to avoid key conflicts. Press Page Up again (or the drawer's exit) to leave.

The drawer

Two tabs :

  • Stock : props you have available to place.
  • Placed : props already in the layout, grouped by model.

Click a Stock prop to spawn one instance and immediately open the gizmo on it. The prop is only visible to you until you save — other players won't see work-in-progress placements.

Moving props : the gizmo

When a prop is selected, an engine gizmo appears. It starts in select mode; press a key to switch:

Key Action
T Translate mode — drag the axes to move
R Rotate mode — drag the rings to turn
Q / E Rotate heading by ±15°
G Toggle 10 cm grid snap
Enter Commit the placement
Esc Cancel (a freshly spawned prop is removed and refunded)

Hold right mouse button to look around with the freecam while placing.

The bottom-right key hints panel highlights the active mode so you always know what T / R / G are doing.

Hover-to-edit

To move a prop that's already placed, aim the camera crosshair at it (a subtle aim laser shows what's under the crosshair) and click to open the gizmo on it.

Saving

Placements are local until you press Save in the drawer footer. Saving writes the layout to the server and exits edit mode; from then on every player sees the updated interior when they load the store.

Calibrating goods on shelves (advanced)

Goods rendered inside shelves/fridges are laid out on a grid. If a pack's props need fine adjustment (how items sit on each level), admins can use /smvisedit to nudge the placement live. Most buyers never need this, the defaults work for the base-game and supported packs.

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