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ScriptsPacotesAssinaturasDocs
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-- 28 sections

  • ›paintball
    • configuration
    • features
    • anti-cheat-integration
    • game-modes
    • api
    • arenas
    • command
    • config
  • ›chess
    • configuration
    • events
    • integration-example
    • exports
    • controls
    • config
  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
    • configuration
    • identifier
    • export
    • server-event
    • languages
    • products
    • delivery
    • owner-panel
    • webhooks-discord
  • ›clothes shop
    • installation
    • configuration
    • blips-marker
    • translate
    • change-cam-and-pos
  • ›casino
    • installation
    • configuration
    • main-config
    • horse
    • lucky-whell
    • translate
  • ›drugs
    • installation
    • configuration
    • labs-and-interiors
    • maintenance-and-modules
    • missions
    • street-selling
    • administration
  • ›clothes shop v2
    • installation
    • configuration
    • position
    • advice-and-troubleshooting
    • configure-clothing-shops
  • ›interaction
    • configuration
    • public-api
    • interaction-config-reference
    • dialog-system
  • ›emote
    • configuration
    • config
    • adding-emote
    • menu
    • keybind
    • modules
    • 3d-placement
    • playlist
    • wheel
    • shared-emotes
  • ›crew
    • installation
    • export
  • ›alert job
    • installation
    • server-export
  • ›pin code
    • installation
    • export
  • ›society manager
    • installation
    • export
    • configuration
    • translate
    • max-salary
    • last-invoice
  • ›property
    • installation
    • configuration
    • translate
    • add-interior
  • ›barber shop
    • installation
    • configuration
    • change-menu-open-source
    • blips
    • translate
    • add-shop
  • ›shop with basket
    • installation
    • configuration
    • item-category-config
    • blips-marker
    • translate
    • add-shop
  • ›tattoo shop
    • installation
    • configuration
    • edit-tattoo
    • blips-marker
    • translate
    • add-shop
  • ›gardener job
    • installation
    • configuration
    • change-pos-farm
    • blips
    • translate
  • ›heist atm
    • installation
    • configuration
    • event-money
    • translate
    • police-alert
  • ›heist fleeca
    • installation
    • configuration
    • translate
    • pos-fleeca-heist
  • ›poster job
    • installation
    • configuration
    • change-pos-farm
    • change-poster-texture
    • blips-marker
    • translate
  • ›loading screen
    • installation
    • configuration
  • ›bank
    • installation
    • configuration
    • position
    • blips
    • translate
    • society
  • ›autocardealer
    • installation
    • configuration
    • add-vehicles
    • translate
    • blips
    • coords
  • ›character creator
    • installation
    • configuration
    • translate
    • expression
    • spawn
  • ›multi character
    • installation
    • configuration
    • translate
    • change-character-creator
    • commands
  • ›bill
    • installation
    • configuration
    • translate
    • control

~/docs/paintball/configuration/game-modes

paintball docs›
  • configuration
  • configuration/features
  • configuration/anti-cheat-integration
  • configuration/game-modes
  • configuration/api
  • configuration/arenas
  • configuration/command
  • configuration/config

Paintball

Game Modes

-- 4 min read

get var-paintballtry it on the test server

Var-PaintBall features 4 different game modes, each with its own rules and win conditions.


TEAM : Team Deathmatch

The classic mode. Two teams (Red and Blue) compete to reach the target score.

Property Value
Teams Red vs Blue
Respawn Yes (unlimited)
Win condition First to reach target score OR highest score when time runs out
Friendly fire Disabled by default (configurable)

How it works :

  1. Players are automatically distributed into teams in a balanced way
  2. Each kill earns 1 point for the team
  3. The match ends when a team reaches the target score or time runs out
  4. The team with the most points wins

ELIM : Elimination

Team-based survival mode. No infinite respawns, once eliminated, you become a spectator.

Property Value
Teams Red vs Blue
Respawn No (eliminated = spectator)
Win condition Last team standing
Friendly fire Disabled by default (configurable)

How it works :

  1. Players are distributed into teams
  2. When a player is eliminated, they enter spectator mode and follow a teammate
  3. The match ends when all players on one team are eliminated
  4. The last team with surviving players wins

FFA : Free-for-All

Every man for himself. No teams, all players are opponents.

Property Value
Teams None (every man for himself)
Respawn Yes (unlimited)
Win condition First to reach target score OR highest score when time runs out
Friendly fire Always enabled (all enemies)

How it works :

  1. Each player competes individually
  2. Each kill earns 1 point for the player
  3. The first player to reach the target score wins
  4. If time runs out, the player with the most points wins

GUNGAME : Gun Game

Progressive weapon mode. Each kill advances you to the next weapon tier. The first player to complete all tiers wins.

Property Value
Teams None (every man for himself)
Respawn Yes (unlimited)
Win condition First to complete all 9 weapon tiers
Friendly fire Always enabled (all enemies)

Weapon progression :

Tier Weapon
1 Knife
2 Pistol
3 Combat Pistol
4 SMG
5 Assault Rifle
6 Carbine Rifle
7 Sniper Rifle
8 Pump Shotgun
9 Final Knife

How it works:

  1. All players start at tier 1 (knife)
  2. Each kill advances the player to the next tier with a new weapon
  3. The player receives a notification indicating their new tier
  4. The first player to get a kill with the final knife (tier 9) wins the match

Common Match End Conditions

Regardless of the mode, a match can end for any of the following reasons:

Condition Description
Target score reached A team or player reaches the defined score target
Time expired The timeLimit is reached (highest score wins)
Full elimination All players on a team are eliminated (ELIM)
Gun Game completed A player completes all tiers (GUNGAME)
Insufficient players Fewer than 2 players remaining in the match
Admin stopped An administrator force-stops the match

Lobby Options

When creating a lobby, the following options are available:

Option Description Applicable modes
arena Game arena All
mode Game mode —
weapon Weapon used TEAM, ELIM, FFA
teamSize Max players per team TEAM, ELIM
target Target score TEAM, FFA
timeLimit Max duration (seconds) All
nightMode Night mode (darkness) All
hardcore Hardcore mode All
friendly Friendly fire enabled TEAM, ELIM
autoStart Auto-start when everyone is ready All
password Password to join All
wager Wager amount All
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