Var-Paintball
Var-PaintBall is a FiveM paintball script for ESX, QBCore and Standalone: Team Deathmatch, Free-For-All, Elimination and Gun Game, player-created lobbies with optional passwords, cash or bank wagers from 100 to 50,000, medals and kill streaks, a persistent SQL leaderboard and two indoor arenas (4v4 Classic, 6v6 Big Map) in instanced routing buckets.
Dostęp do kodu
Zawarte w pakiecie Var Crime & Action|€109.99 +4|oszczędź 39%
Team Deathmatch, Elimination, Free For All and Gun Game with 9 weapon tiers. Each mode has its own win conditions, scoring and respawn logic.
Create or join custom lobbies with password protection, adjustable team size (1v1 to 6v6), target score, time limit, night mode, hardcore and friendly fire toggles.
Every hit is verified server-side: weapon check, distance cap (65m), hit cooldown, team validation and bone-based headshot detection. Built-in anti-cheat with no client-side trust.
7 medal types: First Blood, Double Kill, Triple Kill, Multi Kill, Killing Spree, Rampage and Unstoppable. Each with unique sound effects and configurable thresholds.
Optional betting on match outcomes with configurable min/max stakes ($100 to $50,000). Supports cash and bank accounts. Automatic pot split for winners and full refund on lobby disband.
Free-camera with WASD movement, attached camera following live players, player cycling and crosshair-based selection. Spectate active matches with full routing bucket isolation.
Database-backed tracking of games, wins, kills, deaths, headshots, best streak, points and playtime. Top 50 leaderboard with async caching. Post-match MVP, awards and full scoreboard.
Built with React 18, TypeScript, Tailwind CSS and Radix UI. Smooth animations, real-time HUD (score, kills, deaths, timer, weapon tier), lobby browser, killfeed and notification system. Fully themeable.
Auto-detects ESX or QBCore and falls back to Standalone. An abstraction layer handles money, notifications and identifiers with zero manual setup.
2 custom arenas included with props. Dynamic spawn rotation, spawn protection and boundary detection. Distinct male/female team uniforms for Red, Blue and FFA. Easy to add custom arenas via config.
Rich embed match results with mode, arena, duration, score, MVP and top 6 players. Custom bot name, avatar and automatic timestamps.
ACE-based admin commands: force start, force stop, kick and status. Auto-detects ox_target, qb-target or Var-Interact with marker fallback. Configurable map blip. Full EN/FR localization included.
Yes, it auto-detects ESX and QBCore and also runs Standalone, with zero manual setup. A framework abstraction layer handles money, notifications and player identifiers.
Four competitive modes: Team Deathmatch, Elimination (no respawns until the next round), Free For All, and Gun Game (9 weapon tiers with progression). Each has its own win conditions and respawn rules, configured server-side.
Up to 6v6 (12 players) on the big arena and 4v4 (8 players) on the compact arena. Team sizes are configurable per lobby, from 1v1 duels up to 6v6 matches.
Yes. Paintball ships with 2 ready arenas (Classic and Big Map) and config.lua is fully editable to add unlimited custom arenas, with your own spawn points, boundaries, team sizes and props.
oxmysql for the database (persistent leaderboard stats). It also auto-detects optional interaction systems (ox_target, qb-target or Var-Interact) and falls back to marker-based interaction if none are present.
Yes, Var-PaintBall is a one-time purchase, no subscription or recurring fees. You own the resource permanently; whether you can edit the code depends on choosing the Escrow (protected) or Partial Open version.