Var FiveM
SkryptyPakietySubskrypcjeDokumentacja
VAR
Var FiveM
SkryptyPakietySubskrypcjeDokumentacja
Kreator motywuO nasKontakt
Kup teraz

-- 28 sections

  • ›paintball
    • configuration
    • features
    • anti-cheat-integration
    • game-modes
    • api
    • arenas
    • command
    • config
  • ›chess
    • configuration
    • events
    • integration-example
    • exports
    • controls
    • config
  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
    • configuration
    • identifier
    • export
    • server-event
    • languages
    • products
    • delivery
    • owner-panel
    • webhooks-discord
  • ›clothes shop
    • installation
    • configuration
    • blips-marker
    • translate
    • change-cam-and-pos
  • ›casino
    • installation
    • configuration
    • main-config
    • horse
    • lucky-whell
    • translate
  • ›drugs
    • installation
    • configuration
    • labs-and-interiors
    • maintenance-and-modules
    • missions
    • street-selling
    • administration
  • ›clothes shop v2
    • installation
    • configuration
    • position
    • advice-and-troubleshooting
    • configure-clothing-shops
  • ›interaction
    • configuration
    • public-api
    • interaction-config-reference
    • dialog-system
  • ›emote
    • configuration
    • config
    • adding-emote
    • menu
    • keybind
    • modules
    • 3d-placement
    • playlist
    • wheel
    • shared-emotes
  • ›crew
    • installation
    • export
  • ›alert job
    • installation
    • server-export
  • ›pin code
    • installation
    • export
  • ›society manager
    • installation
    • export
    • configuration
    • translate
    • max-salary
    • last-invoice
  • ›property
    • installation
    • configuration
    • translate
    • add-interior
  • ›barber shop
    • installation
    • configuration
    • change-menu-open-source
    • blips
    • translate
    • add-shop
  • ›shop with basket
    • installation
    • configuration
    • item-category-config
    • blips-marker
    • translate
    • add-shop
  • ›tattoo shop
    • installation
    • configuration
    • edit-tattoo
    • blips-marker
    • translate
    • add-shop
  • ›gardener job
    • installation
    • configuration
    • change-pos-farm
    • blips
    • translate
  • ›heist atm
    • installation
    • configuration
    • event-money
    • translate
    • police-alert
  • ›heist fleeca
    • installation
    • configuration
    • translate
    • pos-fleeca-heist
  • ›poster job
    • installation
    • configuration
    • change-pos-farm
    • change-poster-texture
    • blips-marker
    • translate
  • ›loading screen
    • installation
    • configuration
  • ›bank
    • installation
    • configuration
    • position
    • blips
    • translate
    • society
  • ›autocardealer
    • installation
    • configuration
    • add-vehicles
    • translate
    • blips
    • coords
  • ›character creator
    • installation
    • configuration
    • translate
    • expression
    • spawn
  • ›multi character
    • installation
    • configuration
    • translate
    • change-character-creator
    • commands
  • ›bill
    • installation
    • configuration
    • translate
    • control

~/docs/barber-shop/configuration/add-shop

barber shop docs›
  • installation
  • configuration
  • configuration/change-menu-open-source
  • configuration/blips
  • configuration/translate
  • configuration/add-shop

Barber shop

Add Shop

-- 2 code blocks · 1 min read

get var-barbershoptry it on the test server

Update :

You can now adapt the script directly for KingMaps.

!important

If you want to add a shop, be careful to add the same number of indexes for Shared.Shop.Barber and Shared.Shop.SceneCam (currently there are 7)

Vanilla IPL

lua
Shared.Shop = {
    Barber = {
        [1] = {
            Model = GetHashKey("s_m_m_hairdress_01"),
            Location = vec3(-823.068115, -183.903290, 36.553101),
            Heading = 212.598419,
            Cam = vector3(-816.512, -187.4328, 38.23364),
        },
        [2] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(134.610992, -1707.995605, 28.279907),
            Heading = 141.732285,
            Cam = vector3(135.4618, -1709.229, 29.83769),
            CamRot = vector3(-3.700778, -0, -103.3845),
            Rot = vector3(0.0, 0.0, -40.0)
        },
        [3] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(1211.406616, -470.703308, 66.197754),
            Heading = 73.700790,
            Cam = vector3(1210.195, -471.343, 66.75129),
            CamRot = vector3(-4.881896, -1.067217e-07, -161.3366),
            Rot = vector3(0.0, 0.0, -102.25)
        },
        [4] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(-1284.079102, -1115.472534, 6.987549),
            Heading = 90.708656,
            Cam = vector3(-1284.678, -1116.553, 7.528471),
            CamRot = vector3(-3.700741, -1.067217e-07, -146.1362),
            Rot = vector3(0.0, 0.0, -91.50)
        },
        [5] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(1930.826416, 3728.215332, 30.835205),
            Heading = 209.763779,
            Cam = vector3(1932.31, 3728.093, 33.42843),
            CamRot = vector3(-7.559102, -0, -21.8104),
            Rot = vector3(0.0, 0.0, 30.0)
        },
        [6] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(-277.912079, 6230.479004, 30.689331),
            Heading = 48.188972,
            Cam = vector3(-279.3748, 6229.964, 32.30823),
            CamRot = vector3(-6.142492, 1.067217e-07, 170.386),
            Rot = vector3(0.0, 0.0, -130.0)
        },
        [7] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(-30.751646, -151.687912, 56.065186),
            Heading = 340.157471,
            Cam = vector3(-31.95126, -150.8875, 57.71188),
            CamRot = vector3(-7.322834, -0, 102.2019),
            Rot = vector3(0.0, 0.0, -200.0)
        },
    },

    Scissors = {
        Model = GetHashKey("p_cs_scissors_s"),
        Location = vector3(0.0, 0.0, 0.0)
    },

    SceneCam = {
        [1] = {
            vec3(-817.95, -183.97, 36.57),
            vec3(-816.22, -182.97, 36.57),
            vec3(-814.54, -181.92, 36.57),
            vec3(-812.79, -180.95, 36.57)
        },
        [2] = {
            vec3(139.36, -1708.12, 28.32),
            vec3(138.33, -1709.20, 28.34),
            vec3(137.36, -1710.36, 28.35)
        },
        [3] = {
            vec3(1213.405, -474.94, 65.26),
            vec3(1211.90, -474.56, 65.27),
            vec3(1210.42, -474.20, 65.25)
        },
        [4] = {
            vec3(-1281.25, -1119.00, 6.040),
            vec3(-1282.80, -1119.05, 6.025),
            vec3(-1284.30, -1119.12, 6.00)
        },
        [5] = {
            vec3(1932.52, 3732.49, 31.88),
            vec3(1933.20, 3731.14, 31.90),
            vec3(1933.95, 3729.85, 31.90)
        },
        [6] = {
            vec3(-278.43, 6225.79, 30.74),
            vec3(-279.56, 6226.83, 30.74),
            vec3(-280.57, 6227.93, 30.75)
        },
        [7] = {
            vec3(-35.27, -153.20, 56.11),
            vec3(-34.72, -151.79, 56.11),
            vec3(-34.16, -150.42, 56.12)
        }
    },
}

KingMaps

lua
Shared.Shop = {
    Barber = {
        [1] = {
            Model = GetHashKey("s_m_m_hairdress_01"), -- Ped Model
            Location = vec3(-823.068115, -183.903290, 36.553101), -- Location ped Model
            Heading = 212.598419,
            Cam = vector3(-816.512, -187.4328, 38.23364), -- CamCoords
        },
        [2] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(139.213196, -1704.843994, 29.279907),
            Heading = 136.062988,
            Cam = vector3(135.4618, -1709.229, 29.83769),
            CamRot = vector3(-3.700778, -0, -103.3845),
            Rot = vector3(0.0, 0.0, -40.0)
        },
        [3] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(1216.021973, -473.538452, 66.197754),
            Heading = 65.196854,
            Cam = vector3(1210.195, -471.343, 66.75129),
            CamRot = vector3(-4.881896, -1.067217e-07, -161.3366),
            Rot = vector3(0.0, 0.0, -102.25)
        },
        [4] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(-1278.989014, -1117.015381, 6.987549),
            Heading = 85.039368,
            Cam = vector3(-1284.678, -1116.553, 7.528471),
            CamRot = vector3(-3.700741, -1.067217e-07, -146.1362),
            Rot = vector3(0.0, 0.0, -91.50)
        },
        [5] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(1929.599976, 3733.489990, 32.835205),
            Heading = 209.763779,
            Cam = vector3(1932.31, 3728.093, 33.42843),
            CamRot = vector3(-7.559102, -0, -21.8104),
            Rot = vector3(0.0, 0.0, 30.0)
        },
        [6] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(-275.380219, 6225.547363, 31.689331),
            Heading = 42.519684,
            Cam = vector3(-279.3748, 6229.964, 32.30823),
            CamRot = vector3(-6.142492, 1.067217e-07, 170.386),
            Rot = vector3(0.0, 0.0, -130.0)
        },
        [7] = {
            Model = GetHashKey("s_f_m_fembarber"),
            Location = vec3(-33.969231, -156.013184, 57.065186),
            Heading = 340.157471,
            Cam = vector3(-31.95126, -150.8875, 57.71188),
            CamRot = vector3(-7.322834, -0, 102.2019),
            Rot = vector3(0.0, 0.0, -200.0)
        },
    },

    Scissors = {
        Model = GetHashKey("p_cs_scissors_s"),
        Location = vector3(0.0, 0.0, 0.0)
    },

    SceneCam = {
        [1] = {
            vec3(-817.95, -183.97, 36.57),
            vec3(-816.22, -182.97, 36.57),
            vec3(-814.54, -181.92, 36.57),
            vec3(-812.79, -180.95, 36.57)
        },
        [2] = {
            vec3(138.6922454834, -1708.6628417969, 28.297769546509),
            vec3(136.95838928223, -1710.7291259766, 28.297769546509)
        },
        [3] = {
            vec3(1212.5803222656, -474.61096191406, 65.214202880859),
            vec3(1209.9748535156, -473.91278076172, 65.214202880859)
        },
        [4] = {
            vec3(-1282.1259765625, -1118.9420166016, 5.9962735176086),
            vec3(-1284.8233642578, -1118.9420166016, 5.9962735176086)
        },
        [5] = {
            vec3(1932.85546875, 3731.716796875, 31.850601196289),
            vec3(1934.205078125, 3729.3813476562, 31.850601196289)
        },
        [6] = {
            vec3(-278.96862792969, 6226.4736328125, 30.701683044434),
            vec3(-280.88415527344, 6228.373046875, 30.701683044434)
        },
        [7] = {
            vec3(-34.836647033691, -152.44773864746, 56.082679748535),
            vec3(-33.914085388184, -149.91302490234, 56.082679748535)
        }
    },
}
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VAR
Var FiveM

Skrypty FiveM premium. Niski resmon, wysoka jakość. Stworzone dla ESX, QBCore i Standalone.

28skrypty
1,500+sprzedaze

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