Var FiveM
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Var FiveM
SkryptyPakietySubskrypcjeDokumentacja
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-- 28 sections

  • ›paintball
    • configuration
    • features
    • anti-cheat-integration
    • game-modes
    • api
    • arenas
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  • ›chess
    • configuration
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  • ›supermarket simulator
    • configuration
    • catalog-manager
    • commands-and-permissions
    • props-editors
    • owning-and-running-a-store
    • config
  • ›coins shop
    • configuration
    • identifier
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    • server-event
    • languages
    • products
    • delivery
    • owner-panel
    • webhooks-discord
  • ›clothes shop
    • installation
    • configuration
    • blips-marker
    • translate
    • change-cam-and-pos
  • ›casino
    • installation
    • configuration
    • main-config
    • horse
    • lucky-whell
    • translate
  • ›drugs
    • installation
    • configuration
    • labs-and-interiors
    • maintenance-and-modules
    • missions
    • street-selling
    • administration
  • ›clothes shop v2
    • installation
    • configuration
    • position
    • advice-and-troubleshooting
    • configure-clothing-shops
  • ›interaction
    • configuration
    • public-api
    • interaction-config-reference
    • dialog-system
  • ›emote
    • configuration
    • config
    • adding-emote
    • menu
    • keybind
    • modules
    • 3d-placement
    • playlist
    • wheel
    • shared-emotes
  • ›crew
    • installation
    • export
  • ›alert job
    • installation
    • server-export
  • ›pin code
    • installation
    • export
  • ›society manager
    • installation
    • export
    • configuration
    • translate
    • max-salary
    • last-invoice
  • ›property
    • installation
    • configuration
    • translate
    • add-interior
  • ›barber shop
    • installation
    • configuration
    • change-menu-open-source
    • blips
    • translate
    • add-shop
  • ›shop with basket
    • installation
    • configuration
    • item-category-config
    • blips-marker
    • translate
    • add-shop
  • ›tattoo shop
    • installation
    • configuration
    • edit-tattoo
    • blips-marker
    • translate
    • add-shop
  • ›gardener job
    • installation
    • configuration
    • change-pos-farm
    • blips
    • translate
  • ›heist atm
    • installation
    • configuration
    • event-money
    • translate
    • police-alert
  • ›heist fleeca
    • installation
    • configuration
    • translate
    • pos-fleeca-heist
  • ›poster job
    • installation
    • configuration
    • change-pos-farm
    • change-poster-texture
    • blips-marker
    • translate
  • ›loading screen
    • installation
    • configuration
  • ›bank
    • installation
    • configuration
    • position
    • blips
    • translate
    • society
  • ›autocardealer
    • installation
    • configuration
    • add-vehicles
    • translate
    • blips
    • coords
  • ›character creator
    • installation
    • configuration
    • translate
    • expression
    • spawn
  • ›multi character
    • installation
    • configuration
    • translate
    • change-character-creator
    • commands
  • ›bill
    • installation
    • configuration
    • translate
    • control

~/docs/casino/configuration/main-config

casino docs›
  • installation
  • configuration
  • configuration/main-config
  • configuration/horse
  • configuration/lucky-whell
  • configuration/translate

Casino

Main Config

-- 2 code blocks · 1 min read

get var-casinotry it on the test server
lua
Shared = {}
Shared.Horse = {}

Shared.Framework = {
    ESX = true,
    QBCore = false
}

Shared.ChipName = "chip"
Shared.Debug = false

Shared.Command = {
    EnabLeCommandEnterExit = true,
    Name = "casino"
}

Shared.ShowBlips = true
Shared.ShowInsideBlips = true

Shared.EnterCasino = vec3(924.052734, 47.340664, 81.093018)
Shared.ExitCasino = vec3(1089.718628, 206.070328, -49.004395)
Shared.Exchange = vec3(1116.039551, 220.008789, -49.442505)

Shared.DefaultWall = "diamonds" -- diamonds, skulls, snowflakes, winner

Shared.PedSpawn = {
	{ model = "s_m_y_valet_01", pos = vec3(924.052734, 47.340664, 81.093018 - 1), heading = 53.858269, name = "Pedro", anim = "CODE_HUMAN_CROSS_ROAD_WAIT" }, -- Enter
    { model = "s_m_y_valet_01", pos = vec3(1089.718628, 206.070328, -49.004395 - 1), heading = 354.496063, name = "Michael", anim = "WORLD_HUMAN_GUARD_STAND_CASINO" }, -- Exit
    { model = "u_f_m_casinocash_01", pos = vec3(1117.3842529297, 220.0, -49.435165405273 - 0.85), heading = 85.897758483887, name = "Laura", anim = {"anim_casino_b@amb@casino@games@blackjack@ped_female@engaged@01b@idles", "idle_a"} } -- Sell/Buy Chips
}

function DrawTopNotification(txt, beep)
    AddTextEntry("DrawTopNotification", txt)
    DisplayHelpTextThisFrame("DrawTopNotification", false)
end

Update for MLO

We are happy to tell you that the script is now adapted to the mapping of our partner MOLO MODDING

lua
Shared.UseMLO = true

Afterwards you just have to change the positions according to your mapping

previousconfigurationnexthorse
VAR
Var FiveM

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